Elite Online Mag Elite 87 | Page 203

explaining the workings of the Metaverse so you feel as knowledgeable as your character does, at least. Whilst Persona 4 had the characters battling their own demons in order to overcome them, this time around you’re getting stuck in to some real villains, and the game doesn’t pull any punches with its subject matter: your first target is an abusive teacher, and your band of Phantom Thieves will target everyone from a gluttonous mob boss to a vain art plagiarist, but the stakes are always made inherently personal. Not that the other elements of the story are particularly shy about touching on dark subject matter - each character’s personal stories are filled with tragedy, jealousy, illicit side jobs, identity crises, arranged marriage and depression, and it’s to Persona 5’s credit that these storylines are handled sensitively and in a way that encourages you to think about the matters at hand, but that doesn’t feel preachy. That said, though the writing is generally excellent, the translation is somewhat spotty in parts, with some garbled sentences making their way into the game, but the voice actors do a good job of keeping the momentum going. Igor is apparently pretty sharp-eyed. In a series first, the Palaces you infiltrate are uniquely designed dungeons now, complete with puzzles and diverging paths - in previous games the dungeons were a series of randomly generated corridors and rooms that randomised on each visit. This lends each location a strong sense of character, and the unique setting of each Palace gives the developers the chance to go nuts with the visual and level design. You’ll find Safe Rooms as you progress, which you can use to exit the dungeon and restart from if you need to quit for the day to recover some health or SP. Given that each dungeon has a time limit assigned - you’ll need to complete the dungeon by a certain date in game - and that SP restoring items are hard to come by, there’s a bit of a risk vs reward strategising for how far you can push into the dungeon without dying when you’re almost out of resources. Battles are the expected JRPG turn-based affair, with each party member boasting their own unique abilities via their Persona whilst your own character can hot-swap Persona’s mid battle to change his skill set. There’s a heavy emphasis on damage types and exploiting weaknesses - identify (and hit) an enemy’s weakness and you’ll not only do massive damage, you’ll also stun them and get an extra turn. If you stun all of the enemies, you can perform a Hold Up to demand items or money, try and convince an enemy to become your Persona, or just pile on with an All- Out Attack with all of your characters. It might look chaotic here, but in motion the interface looks glorious. Smart design decisions really help the flow of battle to progress smoothly. You can Press L1 to see what information you’ve learned about an enemy, and your friendly tactical officer (a talking cat called Mona) will handily call out weaknesses you’ve learned when you target a foe. You can hit R1 to automatically select an attack or ability that will target an enemy’s weak spot, and there are countless little touches that make life easier - like the way the game automatically selects the character with the lowest HP when you select a Healing spell, or informs you if there’s nobody that needs ailments curing when you try to use an item. There’s even a quick heal button after battles to top up your party’s health without needing to dive into menus. The only real frustration comes with the fact that your character cannot be revived in battle - if you run out of HP, it’s game over, even if your other party members are still standing. That wouldn’t be too bad, but it’s possible for some enemies to take huge chunks of health off you in one go, and there are even some instant-kill attacks that admittedly have a low chance of success, but that doesn’t help when your main character is the only one hit and you’re forced to reload or return to the nearest safe room. Thankfully, safe rooms in dungeons are fairly frequent, and in the overworld you can save at any