Elite Online Mag Elite 87 | Page 201

If all this talk of storyline and characters comes as a surprise, well, it did for me as well. But don’t worry - Horizon is just as capable of dramatic, pulse- quickening action as it is at spinning a compelling yarn. Aloy has a myriad of weapons at her disposal, from her default bow to more exotic slings and tripcasters, which can use elemental effects to disrupt her foes. Cycling through weapons and crafting ammo is made blissfully easy, and since you’ll need to adapt your strategies for different enemies it’s no bad thing. There are dozens of different creatures to battle; robotic creatures that come in all shapes and sizes as well as occasional human enemies, and each has its own weaknesses to exploit. Tapping into Focus mode allows Aloy to slow down time briefly and analyse her opponents, highlighting components that can be damaged. Targeting these with careful shots can disable weapon systems, detonate fuel canisters, or just inflict masses of damage, but doing so in the midst of a fight isn’t as easy as it sounds, since Horizon’s enemies are fast, powerful constructs that are quite capable of taking Aloy down with a couple of blows. It’s here where the game’s stealth elements come in to play; inviting you to scout out a pack of enemies before engaging them, picking off the weaker enemies or setting up traps if you wish, but these elements are entirely optional - you’re free to adapt your play style and customise your skill set and weapon list as you see fit, and apart from one slightly clunky forced stealth section the game never penalises you for choosing to play your own way. Aiming for the glowing eye thing is generally a safe bet. The combat can be brutal, but it’s always satisfying, and Horizon does a lot of work to reinvigorate the open world genre with new takes on existing ideas. The map on offer isn’t huge, but it’s dense with meaningful things to see and do - there are no checklists of repetitive side-activities to complete, and the optional content always has an in-game benefit- completing one of the game’s Cauldron’s, for example, grants you the ability to take control of certain enemy types, and clearing one of the half dozen bandit camps provides you with new merchants to trade with. Special credit is due to Horizon’s implementation of the ubiquitous Viewpoints - in order to reveal a map area, Aloy must track down a Tallneck - a giant robotic giraffe - and find a way to climb up to it’s saucer-shaped head to download it’s map data. There are only a handful of these, but each is a unique, and enjoyable, challenge in its own right. Tallnecks might not be the most imaginatively-named creatures out there. That Guerilla has managed to populate Horizon’s open world with engaging content, thrilling combat, and a storyline that you can really sink your teeth into is impressive enough, but to make it all look as incredible as Horizon does - that’s truly remarkable. Even on a standard PS4, Horizon looks spectacular and maintains a rock-solid framerate, and PS4 Pro support sweetens the deal that little bit more. I should also mention the great soundtrack, which fuses tribal beats, orchestral grandeur and electronic influences effortlessly, and serves as the perfect accompaniment to Aloy’s adventures. Horizon Zero Dawn stands as a proud example of why new intellectual properties are a good thing, and does a lot of revitalise the open world genre in new ways. Moreover, its an absolute joy to play, a delight to watch, and packs an unexpectedly deep, engaging story that will keep you hooked until the end. 9/10 www.eliteonlinemag.com 201