Elite Online Mag Elite 86 | Page 211

As you’d expect, there’s a Storyline going on, though it rarely hits any impactful narrative beats and comes across rather muddled, often lost in the noise of the myriad of side-quests scattered throughout the game. There’s an ancient alien civilisation - forgive me if you’ve heard this one before - that possessed incredible technology, and there’s a hostile alien race led by a generic villainous type that wants the technology for himself. Its all very sci-fi by-the- numbers, and whilst it works, it rarely feels like there’s much at stake, or any urgency to your actions. It doesn’t help that the story is largely told through dialogue sequences, which sounds logical enough but the character models and animations of the Andromeda crew always seem to look a little off, whether that be making weird gurning expressions or pursing their lips unnaturally when they speak, or just staring with their dead eyes. The script isn’t too great either; Ryder frequently comes across as either a whiny teen or a brash hothead, no matter what dialogue options you pick, and the characters are sorely lacking the healthy dose of charisma needed to carry the game. That’s not to say that the new squad members don’t have their charm - female Turian Vetra does her best to channel Garrus, grumpy Drack is like a world-weary Wrex, and chatterbox PeeBee has echoes of Dragon Age Inquisition’s Sera - but much of their dialogue is written and delivered inconsistently. You’re now free to mix and match abilities from different classes. The game fares better in its moment-to-moment action, which is some of the best the series has seen. Andromeda returns to the third person cover- based shooter template, but weapons feel much meatier, enemies are smarter and more varied, and the inclusion of jump jets and boosting abilities make movement much easier. Although you’re now limited to three abilities, you’re not limited to a single character class - you’re free to spend points in combat, biotic, and tech skills to mix-and-match and create a character with the mix of skills that complement your play style. You can no longer control your squadmates, but they’re mostly capable of standing up for themselves, and Andromeda does a good job of presenting interesting combat arenas to do battle in. The Kett are one of only two new alien races introduced in Andromeda. Hint: They’re not friendly. Unfortunately, Andromeda is galaxy that’s filled with bugs. Not gigantic alien eye-sucking bugs, or even wriggly little insects. No, Andromeda’s bugs are more of the ‘hinder your game progress’ and ‘make things look screwy’ kind. They’re not totally game- breaking, but they can certainly be game-damaging at times. On more than one occasion the button prompt for completing a quest objective refused to appear, necessitating a reload of a previous save; my squadmates talked about characters that I hadn’t yet recruited and events that hadn’t yet happened, and I’ve been stuck in scenery after exiting the Nomad and had to fast-travel to escape more times than I care to recount. Couple that with glitchy visuals that cause textures and objects to flicker in and out of view (even in cutscenes) and a massively unstable framerate, especially in populated areas such as the Nexus and New Tuchanka, and you have a game that is capable of looking spectacular but frequently just looks ropey. Its ultimately difficult to come away from Mass Effect: Andromeda without a sense of disappointment. There are flashes of greatness, and the exploration and combat mechanics are some of the series best. But even without the frequent technical issues it’s hard to feel very engaged in the storyline or characters. There was a