Elite Online Mag Elite 86 | Page 210

Mass Effect: Andromeda How do you distance yourself from an unpleasant memory? It’s been five years since Mass Effect 3 graced us with its polarising ending, and Bioware has taken the distancing concept literally - by setting its newest Mass Effect title thousands of light years away and six hundred years in the future. Shepherd, the Reapers, the Geth, all are long gone, and you’re presented with a whole new galaxy to explore. This time you’re one of the Ryder twins, who inherits the title of Pathfinder for the human Ark that was sent into the Andromeda galaxy. Promised a beautiful golden world to inhabit, events immediately turn sour as it becomes apparent that your new home is an uninhabitable, storm-swept wasteland. Naturally, it falls to Ryder to find mankind - and the Turians, Krogan, and Salarians who have also travelled to Andromeda - a new place to live. Meet Ryder. He’s... a bit of a dick. 210 The environments you’re given to explore are huge, sweeping vistas packed to the brim with items to discover and side-quests to solve. You’ll roam each map establishing forward bases, using your Nomad vehicle (a much better sibling of the original game’s Mako), surveying for minerals and gradually transforming the world into a place to live. There’s a definite satisfaction to be gained by cleaning up each planet, even if the in-game rewards for doing so are less compelling. There aren’t that many separate planets to explore, but the ones you do visit are enormous in scale and densely packed with things to see and do. And they look great, even if they aren’t all that inventive (apparently the Andromeda galaxy is full of deserts, snowstorms and tropical forests). The environmental details and sense of scale are breathtaking at times. www.eliteonlinemag.com