Elite Online Mag Elite 86 | Page 202

Carrier Command, a 1988 Strategy / simulation game by Realtime Games, reborn in 2012 as a sci-fi action / strategy game by Bohemia Interactive. Nobody knows why a classic sim needed to be remade as a far future action strategy game set on an alien planet, but nevertheless, here we are. Fantasy VII remake is still ambling along at its own pace, but that’s a remake, not a complete reboot of an old title. In all likelihood there are others in the pipeline that haven’t been revealed yet - so that’s something to look forward to at E3 - but certainly the trend of the last few years seems to be coming to a halt. Moreover, we’ve had several months now that have been peppered with some exciting new intellectual properties. There’s Blizzard’s Overwatch, Guerilla Games’ Horizon Zero Dawn, Microsoft’s Quantum Break, and Team Ninja’s Nioh to name but a few, and thats just the big name games - and there are plenty more to come. Does this mean the industry is finally overcoming its infection of sequelitis and is ready to move on to new challenges? It’s probably too early to say. But with sales of ‘triple-a’ sequels down last year - Dishonored 2, Watch Dogs 2, Deus Ex: Mankind Divided, Street Fighter V and Titanfall 2 all underperformed or outright bombed - it’s clear that publishers will need to consider their next moves very carefully. Now, I get that investing in a new, untested brand is difficult when you can re-use an old one and get a certain amount of guaranteed sales, so from a publisher point of view, investing in a sequel that’s likely to be a sure-fire hit seems sensible, and this is a strategy that’s sadly proved true by sales figures. There ar e, however, signs that the industry is beginning to change. Sales of yearly franchises have fallen - last years Call of Duty: Infinite Warfare was still the biggest selling game of the year, but sales were almost half those of its predecessor. There were no major Assassin’s Creed titles (though two Chronicles games did get a release). Forza was the only yearly franchise to see a new title, but that was with its offshoot Horizon series, not the core Motorsport series. Likewise, the constant cycle of reboots seems to be slowing down; TimeSplitters Rewind is the only big name series due for a rebooted game in the near future, and Rewind is a fan-created project (albeit one being made with official license). The mostly forgotten Prey is getting rebooted this year. The Final 202 www.eliteonlinemag.com