eGaming Review January 2015 | Page 82

SPONSORED EDITORIAL / G A M E A C C O U N T N E T W O R K A RACE TO THE BOTTOM AS THE INDUSTRY PREPARES FOR ICE, GAMEACCOUNT NETWORK’S DANIEL LINDSAY EXPLAINS TO EGAMING REVIEW WHY SOCIAL CASINOS ON FACEBOOK CAN BE CHARACTERISED AS ‘A RACE TO THE BOTTOM’ DANIEL LINDSAY tCOMMERCIAL DIRECTOR tGAMEACCOUNT NETWORK Daniel Lindsay joined GameAccount Network in 2013 as commercial director after spending seven years with Aristocrat Leisure Limited in various roles within the corporate and European division, including general manager Europe and emerging markets. Prior to that, he worked for brand leaders in the table gaming sector of the gaming industry for 12 years. 80 T he European land-based gaming market is a complex one; it always has been, and it probably always will be. The nirvana of pan-European regulations is simply not on the short, medium and perhaps even the long-term agenda. While the European regulated dot.com online market has led the world, it’s disappointing to hear land-based operators and manufacturers railing against the proposed introduction of regulated online gaming – often citing the dreaded ‘C-word’ – cannibalisation. However, their success will be ensured by harnessing the appropriate technology and providing a seamless content delivery system to customers no matter where they are at any given point of the day or night. As various countries across mainland Europe continue to stutter over the regulation of online gaming, there’s a ready-made alternative and it’s available right here, right now. GameAccount Network developed Simulated Gaming as an off-Facebook social gaming product to enable land-based casino operators to offer a fully immersive gaming proposition for their customers when not on-site. The integrity of the land-based brands is brought online and the same games – tables and slots – are available. It’s a mirror image of the land-based environment where virtual credits purchased allow continuous play and, where regulations allow, cashback incentives using land-based loyalty cards and casino management systems are available. This is not a new concept. GameAccount’s Simulated Gaming has been powering the largest land-based casino in the US – Foxwoods Resort Casino – for over 11 months; several other US operators will be live with Simulated Gaming over the next six months. This will not only serve to generate significant incremental revenue through a new channel of entertainment, but it will also reactivate lapsed players and drive renewed visitation to the land-based venue where spend is up on gaming as well as other verticals within the property. In general, social gaming monetises players (registration to deposit) at around 2%. The very best social casinos manage somewhere around 5%. GameAccount’s Simulated Gaming is currently monetising around 18-20% of registered players through to deposit and play. This is because players trust the online brand. They visit the bricks and mortar venue, seeing and playing the same games in and out of the venue. They recognise and gravitate towards the same games that they love to play offline, in the online space. Where rewards are allowed, players receive tangible value against the purchase of virtual credit made online in Simulated Gaming. They can spend that credit in the land-based casino when they visit. AS VARIOUS COUNTRIES ACROSS MAINLAND EUROPE CONTINUE TO STUTTER OVER THE REGULATION OF ONLINE GAMING, THERE’S A READY-MADE ALTERNATIVE AND IT’S AVAILABLE RIGHT HERE, RIGHT NOW t DANIEL LINDSAY t GAMEACCOUNT NETWORK For casino operators, this is the perfect opportunity to engage with their current, lapsed and future patrons. It allows them to prepare for real money online gaming in a pre-regulated environment. Same brand, same content, new revenue stream. Oh, and there’s no gaming tax on earnings through social gaming. For regulators, Simulated Gaming is an endorsement of how real-money gaming can work safely and securely, using the latest KYC and harm minimisation requirements. For players, it’s an easy sign-up process and they can earn rewards while playing their favourite games using brand names they trust. Social casinos on Facebook can be concluded as a race to the bottom becoming dominated by sites owned and operated by large land-based slot suppliers. Online Simulated Gaming supports an offline presence, rather than cannibalising it. It works, and it’s available now – so why not see what the fuss is about on the GameAccount Network stand (N2-310) at ICE W W W. E G R M A G A Z I N E . C O M