eGaming Review January 2015 | Page 62

PROFILE / MFORTUNE majority coming from its 24/7 customer support team based in the Birmingham head office. And it's no small operation. The last available annual report recorded a operating profit of £5.7m from revenues of £16.5m. But it retains the feel of a start-up and Wilson describes the senior management structure, with himself as CEO and co-founder Emil Nestor as CTO, as slick and lean. “We are a very private company still run by the founders and decisions are immediate,” he says. In many ways mFortune is at odds with the traditional egaming sector. While many firms talk of "mobile first" thinking, few actually live and breathe mobile. At mFortune the entire focus of the company is on the mobile platforms from technology to acquisition marketing and even CRM. Its apps are also simple, single slots games for the most part rather than the hulking all-in-one casino apps toted by most of their peers. But the image of the firm as a self-described “scrappy start-up” is increasingly out of date, and there is a concerted effort to transition to become a major player within the egaming sector. A big part of this is an investment in technology. The firm took a huge step forward over the past 12 months with the launch of desktop versions of its games. The games were effectively “reverse engineered” from mobile in a move that is almost exactly the opposite to its big UK rivals who have been packaging up a desktop experience into mobile. SCREENS NOT PLATFORMS The shift from the mobile-only gaming experience to a PC-friendly HTML5 platform is a significant one for mFortune. And it’s not one that has come easily, with a huge amount of development resource poured into making the multi-platform experience work. “We have taken all of our mobile learning and put that onto the desktop,” Simon Llanos, head of marketing and business development, says. “The seamless experience is important to us. On tablet and desktop we try and give the same experience as you get on mobile. The buttons are bigger and the background and in-game graphics might be different but it’s more about adding Easter egg experiences rather than changing the dynamic of the game. If you get it right on mobile that experience translates to tablet and desktop very well. Everyone talks about a multi-screen strategy, but they are all just screens.” It's also testament to the growing confidence the firm has in the quality of its games. There is no doubt mFortune had a reputation within the industry as a rough and ready mobile gaming experience, but Llanos insists that has changed dramatically during 2014. While some of its older mobile slot games may not fare too well when put against the 3D spectaculars emerging from some of the desktop-focused suppliers, the newer games more than hold their own. “We’ve gone through a painful learning process and we’ve built ourselves a niche now where the gameplay is really immersive and it works on 3G. The games weren’t always as immersive as we would have liked them to be, but now we’ve figured out how to serve every device, how to get games out quickly and how to create games that players really love.” But Llanos insists this doesn’t mean leaving anyone behind. “A lot of our competitors call themselves 60 mFORTUNE IN NUMBERS o 100 Total staff over its three offices o £16.5M Revenue for 12 months ended July 2013 o 99.9% Availability in the UK mobile phone market of mFortune's games o 7 The number of years mFortune has been operating mobile, but you aren’t truly mobile if you don’t support every device available. You can play our games on 99.9% of devices and we want to be available to everyone.” This means still supporting a large number of customers without an iOS or Android device. “We want to continue to service those customers,” Llanos says. “Some of our competitors only cater for the last two years of devices, but there are lots of customers who are happy with their flip phone. The Java side of the market is pretty much exclusive to us, and we do pretty well out of it. We make sure the games look good on iPhones, but we also make sure they look good on Java phones as well.” DIFFERENT BY DESIGN Llanos estimates around 30% of its current customer base are heavy Java users, although he concedes that percentage is getting smaller with each passing month. "As time goes on the lion’s share of our users come from iOS and Android, and there is no getting away from that," he says. But it's a significant proportion of its revenues, and a captive market that is currently beyond many of its big name competitors. So are the likes of 888, Paddy Power and Hills simply throwing money away? No, says Llanos. "We are the only ones doing it because it's really hard," he says. "It’s only really been in the past year it’s become more of a benefit than a burden to us. When you are trying to support those phones it can restrict what you are trying to do on the iPhone and Android devices. The reason we are successful is through perseverance." It's also one of the clear benefits of owning a unique technology platform. The likes of William Hill, Betfair and Paddy Power have made much of their in-house content driving revenues during 2014 and Llanos says it’s an increasingly important differentiator. “Now that everyone has the same game it encourages players to move around chasing bonuses, and you have to ask yourself if that is the type of player that you want?” mFortune is as much a technology firm as a gambling one with the company’s office in Romania generating its content and back end systems, and a newly opened office in Hungary working on the front-end, SEO and some digital marketing. Very little is outsourced with just payment processing and identity verification conducted by third parties. All back office, CRM, marketing and software development is done in-house. “It’s puts us in a pretty unique position,” Llanos says. “Our structure makes us very robust in terms of allowing us to generate good income from smallervalue players.” Its financial results bear this out with a comfortable 35% profit margin despite its scale. But is it a blessing or a curse? “It’s a blessing,” Llanos says, “but it’s about staying on top of the technology development funnel and we are big on agile structures at the moment.” He admits it limits the firm when it comes to competing with the likes of Playtech and NetEnt as the current development cycle sees two new games released a month. "If we tapped into third-party suppliers it's almost unlimited. But we took the decision to never have every game switched on at one time, so we are happy with limited availability," he says. W W W. E G R M A G A Z I N E . C O M