DiSTORTION Apr. 2014 | Page 14

By: Puyan Hao and Tianli Zhu It is a Win-Win for Everyone The Portrayal of Women in Video Games Nowadays, “the over sexualization of women in video games” has been widely debated by the public. It is fair to say that not many subjects cause as much controversy between gamers as whether or not blatant sex appeal in video games is “nothing but harmless entertainment” or “discrimination of women everywhere.” There are typically three main characteristics that are consistent of women in video games: sex appeal, scantily clad, and large breasts. The first thing we think we need to consider here is, is there actually such a thing as “acceptable sexualization”? Or does the very fact that a character was designed to look sexually appealing in the first place already classify such a character as “over sexualized”? Now our personal take on the matter is, no, we do not believe that a female character who was designed to look sexually appealing should automatically be labeled as “over sexualized” games are entertainment after all, and sex appeal is as valid a part of entertainment as any other. So with that being said, we can now go about setting the defining parameters regarding what is “acceptable sexualization” and what is “over sexualization.” But then does this mean that a female character’s attributes must be covered up in order for her to be acceptable? Not at all, we have many games with attractive women who needn’t hide themselves behind a few inches of steel. One such female character is Lara Croft of the critically acclaimed Tomb Raider franchise, “Lara Croft!” We hear you gasp, “but isn’t she practically the original over sexualized female characters of video games? Surely the big breasts present on her original character design serve to define her as over sexualized!”