Designing the Classroom Curriculum Designing the Classroom Curriculum | Page 171

Lynch, Smith, Howarth 1. Design a lesson that you could teach using a virtual world setting. 2. How do you think flipping your classroom could make you a more effective teacher? 3. In the 1990’s the saying “We would not employ a teacher who could not read and write, in ten years’ time we shouldn’t employ a teacher who is not computer literate.” Do you agree with this logic? For Further Reading and Viewing on Technology 1. https://www.youtube.com/watch?v=ivGtcjM_ZbU 2. Bergmann, Jonathan, and Sams, Aaron. Flip Your Classroom : Reach Every Student in Every Class Every Day. Eugene, OR, USA: ISTE, 2012. ProQuest ebrary. Web. 29 January 2016. 3. Teacher perceptions of using mobile phones in the classroom: Age matters! Banche W. O'Bannon a, , , Kevin Thomas b doi:10.1016/j.compedu.2014.01.006 4. The SAMR Model as a Framework for Evaluating Learning Journal of Asynchronous Learning Networks, 2014, Vol.18(2) [Peer Reviewed Journal. Authors: Romrell, Danae Kidder, Lisa C. Wood, Emma 5. Journal of Asynchronous Learning Networks. Jul2014, Vol. 18 Issue 2, p79-93. 15p. 1 Illustration, 2 Charts. 7. Department of Education Believes Video Games are the Future of Learning 8. Teachers and developers join forces to help revolutionize education. by Daniel Starkey on April 13, 2015 Erik Martin 171