Designing the Classroom Curriculum Designing the Classroom Curriculum | Page 170

Designing the Classroom Curriculum It is possible on virtual reality sites such as ‘Second-Life’ to take your students on tours of places like the Globe theatre, The Louvre, historical battlefields and NASA, all faithfully reproduced in a virtual world without leaving the classroom. SCU has two islands in Second Life where educational programs and activities can be undertaken. A close cousin to the virtual reality worlds is the web quest, a creative exercise requiring students to undertake an enquiry based activity, often in the form of solving a problem, where they have to discover the cause and then create a solution. These types of educational sites are now incorp