DCN May 2016 | Page 8

industry news Changes to ISO standard will require more rigorous testing 8 Solutions has warned that upgrades and updates to ISO regulation standard 14644 will require more rigorous testing and reporting to meet the new guidelines. ISO 14644 is the international standard for measuring the cleanliness of cleanrooms. Last updated in 2005, the changes reflect the progress of cleanroom technology over the past 10 years, and the importance of ensuring that data centres are kept to the correct level of cleanliness to ensure that the integrity of the IT systems installed is not compromised. Failure to clean to the new standard could increase the data centre’s liabilities, according to Gary Hall, head of operational delivery at 8 Solutions. ‘We have retrained our technicians to address the new Standard,’ Hall explained. ‘This will ensure that our clients are getting the correct ISO classification of cleanliness and that they do not invalidate any manufacturers’ warranties on IT equipment from failure to clean correctly. These are positive moves for our industry.’ Data centres need to be kept at the ISO 14664-1 level 8 of cleanliness or better to ensure that the risk from contamination is minimised. In practice this means ensuring that particles of a size of less than 0.5 microns are removed from the environment where IT equipment is kept. 8 Data centre colocation market annualised revenue projected to reach $33bn worldwide by end of 2018 451 Research projects the global colocation market will reach $33.2bn by 2018 in its latest quarterly Datacenter Knowledgebase (DCKB) release, which tracks nearly 4,800 data centres operated by 1,286 companies worldwide. In Q4 2015, the data centre colocation market saw $27.0bn in annualised revenue. The majority of this revenue (54.6 per cent) continues to be derived from local providers with sub$500m in annualised colocation revenues. Kelly Morgan, research director, North American Datacenters, 451 Research, noted, ‘2015 was a record year for the data centre, hosting, and managed services sector, with the highest number of deals since we began tracking it. But there are still hundreds of data centre providers around the world that will continue to consolidate, either to gain scale or add services or both. This is not because the industry is in trouble; the move to cloud continues to drive strong demand for leased data centre space. It is because the industry is maturing, and providers are becoming more strategic in their approach to customers.’ Among the largest providers, Equinix is the market leader in the combined wholesale and retail colocation market with a share of 8.1 per cent of global annualised wholesale and retail colocation revenue. Digital Realty, primarily a wholesale provider, is the second largest supplier in terms of revenue at 5.6 per cent, but leads the global market in terms of operational square feet with a 7.8 per cent share globally. 451 Research estimates that the global colocation market will grow in terms of total operational square feet from today’s 132.4 million square feet to 176.5 million by the end of 2018. ZENIUM PREDICTS TURKISH ONLINE GAMING TREND WILL DRIVE UP DATA CENTRE DEMANDS Zenium expects the buoyant online gaming industry in Turkey to significantly impact data centre demand at its Istanbul One data centre.  Reporting strong interest from the gaming market, Zenium predicts that enhanced connectivity, high density power and latency levels will be needed to support the growing number of online gamers in the region. It expects that these requirements will convince the gaming sector to outsource data centre requirements as they seek highly resilient infrastructure in order to stay competitive. ‘The online gaming industry in Turkey is on the cusp of major expansion both in terms of the number of gamers and the number of games publishers coming into the market,’ said Aslıhan Güreşcier, Zenium’s country manager in Turkey. ‘Ensuring that the right data centre infrastructure is available to support product development and testing, through to large scale on-demand delivery, will be critical to the future success of these businesses.’ Widespread use of the Internet in Turkey has led to 54 per cent of Internet users enjoying online gaming, according to the Turkish Game Developers’ Association, delivering $464m in revenue in 2015 alone. The growing popularity of smartphones, 4G and mobile gaming is also expected to increase the total number of Turkish gamers well beyond the current level of 22.5 million.