Using Technology in Classroom Instruction
Implementation Supports | Using Technology
Using
Technology in
Classroom
Instruction
The Definition
The use of hardware and software to
enhance and provide opportunities
for critical thinking, communicating
clearly, collaborative learning,
creative thinking, and problem
solving in the classroom.
Tech Savvy Kids (ages 3-5) Can:
operate a mouse
Successful Implementation
If we are preparing students for jobs
not yet created
and to use technology
not yet invented
THEN we need to teach kids how to
use a variety of technology
applications so they have a
wider knowledge base
to work with.
We should strive to teach students
new tricks
for old tools
and new tools
for new tricks!
Goals for Using Technology
70%
57%
66%
62%
play a basic
online game
turn a computer
off/on
operate at
least 1 app
AVG Digital Diaries 2014
Kids Age 0-8 Access to Mobile Media
68%
40%
Have access to some
type of new mobile
media device
Bill Ferriter 2013
Common Sense Media 2013
The contents of this presentation were developed under a grant from the US Department of
Education to the Missouri Department of Elementary and Secondary Education
(#H323A120018). However, these contents do not necessarily represent the policy of the US
Department of Education, and you should not assume endorsement by the Federal Government.