CW Magazine-Winter Edition | Page 36

Using Technology in Classroom Instruction Implementation Supports | Using Technology Using Technology in Classroom Instruction The Definition The use of hardware and software to enhance and provide opportunities for critical thinking, communicating clearly, collaborative learning, creative thinking, and problem solving in the classroom. Tech Savvy Kids (ages 3-5) Can: operate a mouse Successful Implementation If we are preparing students for jobs not yet created and to use technology not yet invented THEN we need to teach kids how to use a variety of technology applications so they have a wider knowledge base to work with. We should strive to teach students new tricks for old tools and new tools for new tricks! Goals for Using Technology 70% 57% 66% 62% play a basic online game turn a computer off/on operate at least 1 app AVG Digital Diaries 2014 Kids Age 0-8 Access to Mobile Media 68% 40% Have access to some type of new mobile media device Bill Ferriter 2013 Common Sense Media 2013 The contents of this presentation were developed under a grant from the US Department of Education to the Missouri Department of Elementary and Secondary Education (#H323A120018). However, these contents do not necessarily represent the policy of the US Department of Education, and you should not assume endorsement by the Federal Government.