Cubed Issue #6, June 2016 | Page 13

I saw this heading Ryan McCaffrey’s review of Firewatch on IGN a while ago: ‘These days I tend to enjoy games that are similar to a good book.’ It’s been bothering me ever since. On the face of it this sounds like a very positive comment. It suggests not only that Ryan Mccaffrey reads books, which is good, but that he looks for book-like qualities in games, which is good also. Isn’t it? Literature is a highly regarded art form. A good book would be something like Cormac McCarthy’s The Road, JD Salinger’s The Catcher in the Rye or George Orwell’s 1984, or any of the other trillion amazing novels that exist – too many amazing novels to even look at before our porn-addled brains run out of juice. I’m guessing when Ryan Mccaffrey said he likes his games to be similar to a good book these days he meant he likes his games to be like this; works of genius teaching us about the seemingly endless complexity of the human condition. I also assume that McCaffrey has read all the novels he likes his games to be like – all those ‘good books’ – and can only hope to find more good-bookness in games because he’s run out of good-bookness in books, in which case I salute him. The back catalogue of good books is simply too much for me. I wish I could read even half of them, but I’m too lazy. I’m not in the mood to read a good book sometimes. Sometimes – when I’ve been reading all week, say – there’s nothing I like to do more than to play a good game. Because a good game offers me something different. I like my games to be like good games. They exist. They’ll give you something nothing else can if you’ll just shut up and let them. I don’t want games to draw any nearer to other well established media. I want them to go in their own direction, achieve something new and exciting on their own terms. I don’t like to attack something a journalist has written – no doubt as a harmless piece of rhetoric – but I’m tired of this mistaken notion of progress. If reviewers keep on praising games for being literary rather than for being gamely it’s likely that the uniqueness of mainstream games will be eventually scrubbed off. It has already happened with mainstream cinema, where the storytelling is done primarily through dialogue rather than through camerawork and lighting. Soon enough we could be looking at the same problem with games, where instead of saying something new and interesting about the world in a way that doesn’t depend on words, they start to say things in the same way we have been saying them for thousands of years, except with less intellectual rigour, less linguistic skill, and less obliqueness of thought.