Cubed Issue #13, January 2017 | Page 15

july

The upside of the summer games drought is that it often allows space for smaller titles to shine through without being steamrolled by titles with bigger advertising budgets .

This year it was the turn of Furi , a fascinating boss-rush title that lies somewhere on the Venn diagram between Metroid , Killer7 , and Kingdom Hearts in its scarily difficult battles with inventive and entertaining
enemies .
But it was Pokémon Go , launched on mobile devices early in the month , that really stole the show .
Combining a genuinely quite unique style of gameplay with a slow news cycle , it stormed to the top of the download charts amid a whirlwind of publicity from traditional and gaming media alike .
Though the Pokémon
Go storm disappeared almost as quickly as it came , with player numbers soon rapidly declining as the game ' s simplicity became clear , it was great publicity for Nintendo and a sign that in the mobile arena at least , their old blue water strategy of appealing to non-traditional players can still hold water .
Those still pursuing the " like Minecraft
but " dream w o u l d have found something to enjoy with Starbound , while The Banner Saga 2 went largely ignored , to prove there ' s no justice in the universe .

august

August offered us a

Grimm ' s fairy tale about the folly of hype , as No Man ' s Sky took off from its launchpad before rapidly running out of fuel .
The procedurally generated galactic exploration simulator had been trailed as a vast expanse of space for players to explore .
But everyone soon realised that algorithms as designers means a lack of variety , and gameplay kindly described as " sticking with what it knows ".
The vicious response from fans towards the game ' s creator Sean Murray was overblown , but taught a valuable lesson about the wisdom of underpromising
and overdelivering .
The game launched without a number of features , and with visuals seriously scaled back from the previews once shown at E3 .
The PC version was also plagued with bugs , and sales soon dropped off .
The new Foundation update adds a large number of new modes , including a creative mode with all upgrades unlocked , but it seems to have come too late .
Meanwhile , the excellent Deus Ex : Mankind Divided brought us sci-fi a little closer to home , and told a gripping story based in the Deus Ex universe .
13

september

September was a good month for compilations . If you hadn ' t previously played Bioshock or Dead Rising , you could now get all their games on one convenient disc . It ' s just a shame both series had installments you wouldn ' t really want .

The release of Persona 5 would have been massive to RPG fans , were it not for the unfortunate fact of only launching in Japan .
It ' s due out here in April , but it doesn ' t say great things about the industry that the translation is taking so long ( after two years of delays
already ), given the size of the Western fan base .
Braid ' s Jonathan Blow finally released his new game The Witness , to applause from some and confused expressions from others .
Taking many cues from the likes of Myst , The Witness places the
player on a mysterious island and has them run around solving abstract puzzles in order to complete the game .
It ' s a genre which hasn ' t been on the gaming radar for some time , and was probably due a reboot .
Clustertruck rounded off the month with an
insane concept executed brilliantly . It sees the player trying to reach a distant goal via a game of " the floor is lava " played on top of a fleet of speeding trucks .
It ' s the kind of madness that has to be seen to be believed .