The premise of “ game of the year ” is shaky at best , not only because of the
overwhelmingly subjective nature of the entire concept , but also the fact that , generally , it serves merely as a marketing tool that
utterly negates the bewildering hardships
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endured by the developers .
Of course , there are a smattering of positives around “ game of the year ”, but these seem few and far between when you consider the sheer unrelenting torrent of negativity that accompanies even the most
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contemplative and informed of discussions . As with anything that ’ s noteworthy in the videogame industry , the whole thing becomes nothing more than a maelstrom of chaotic rhetoric and callous corporate agenda .
When you sit back , grab a glass of fine
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bourbon and contemplate the concept of “ game of the year ”, you slowly begin to realise how abstract , subjective and ill-defined the entire idea is . At the end of the day , everyone , including major journalist publications and awards panels [ Ed : and us ], |
has their own independent philosophy regarding what makes a game great or worthy of becoming game of the year .
A quick look at last year ’ s game of the year winners from
multiple publications demonstrates just how wide-ranging and
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