Cubed Issue #10, Free Edition | Page 9

7 comments on video games and who is told by his imagined readers he’s a sanctimonious, socialist snob with a gargoyle face from the high and late medieval period. And if I was Stewart Lee – and I’m not – this would be the sort of place I’d write, wouldn’t it? A little-known, humble place, where half the imagined audience misinterpret and despise me and the other half dimly understand and revere me. I’ll let you make up your own minds. I realise that I’ve spent a lot of time in this article being incredibly self-indulgent. And I also realise that the remit at Cubed is to write about video games and not the intentional fallacy followed by an ironic non-sequitur about Stewart Lee, so as a way to stay true to my brief like a proper journalist, I thought I’d list a few things that I should’ve written about but didn’t. That way, I’ll have got away with writing about writing in a games magazine instead of writing about games in a games magazine because there’s games stuff at the end, and that’s what you’re likely to remember. Let’s go: The Dangers of Accessibility: Could making games easy to play and understand have a negative impact on the industry? Reviews: Are game reviews pointless now we can watch footage of any game we like in order to inform our purchase? The Chaos of Steam: Does Steam need quality control so we can browse for a game without being overwhelmed by RPG Maker dreck and woeful- ly-written visual novels about falling in love in high school? Early Access: Is early access as ridiculous as it seems? ‘Here’s your car, sir. There are currently no windows or wheels but you can work out exactly what’s wrong with it so that we can fix it later and be blameless. Thanks very much.’ Exposition: Along with today’s advancements in storytelling comes the hallmark of the lazy writer: naked exposition. How can devs rub out this narrative blemish and treat players like the in- telligent adults they is? Divinity Original Sin: Enhanced Edition is Good: Just a reminder that it’s not all bad. A lot of games are really bloody good. And this is one of them. Play it. The Loathsome Narcissism of Comment Writers Today: Are comment writers in independent magazines deluded about the size and interest of their readership, and do they desperately need to learn when to stop?