Cubed Issue #10, Free Edition | Page 18

16 Danielle Bowns O riginally released in 2005 and widely ported in subsequent years, Capcom’s Resident Evil 4 came to the latest generation of consoles on August 30. Aside from slightly updated graphics, the game on PlayStation 4 and Xbox One is essentially a re-release of the HD and special editions published in in the intervening years. However, with all the content the game boasts and an inexpensive price tag of £16, that isn’t necessarily a problem. After all, Resident Evil 4 is widely acclaimed as the best entry in the Resident Evil series so far and originally graced our screens 11 years ago. It’s therefore difficult to make many changes without a complete overhaul, and the main concern regarding this release is whether the game stands the test of time. The answer, generally, is yes. There are some flaws present in Resident Evil 4, which require consideration. Directing the protagonist Leon Kennedy in his quest to protect the President’s daughter can be challenging, with controls that are frequently unwieldy and mechanics that can be a source of frustration. The third-person camera, while innovative on release and the inspiration for many future game camera styles, is often inaccurate and irritating. Although weapons can be fired from a greater distance, the camera must swing around each time to face enemies. This is problematic, since enemies are far more mobile than in previous Resident Evil installments. They can come from all directions, sometimes at speed, meaning it’s easy to become overwhelmed especially as it isn't possible to fire and move at the same time. Despite these limitations, Resident Evil 4 is an outstanding game. The player is quickly thrown into challenging action and although there is a definite and steep learning curve, the difficulty is refreshing. With the difficulty level starting at normal (at least for the Xbox One download), limited inventory space and saving as a function reliant upon infrequent typewriters, Resident Evil 4 isn't the kind of game to hold your hand. Add to this a dark colour palette, foreboding environ- ments and an intense musical score and the result is an effective combination of horror and action that some modern horror games could stand to learn something from, even if later sequels didn't reach the same calibre. With no ability to crouch or hide, enemies that are heard before they are seen and fantastic pacing, the game easily manages to keep you on the edge of your seat and leaves a lasting impression. The main campaign is of decent length and with the opportunity to play as Ada for a few episodes in ‘Separate Ways’, New Game Plus and Mercenaries mode, Resident Evil 4 definitely offers value for money and an enthralling and genuinely tense experience. If you haven't played this game before and can handle a steep learning curve or have played before and want an opportunity to play it on another console, it's definitely recommended. This re-release leaves the core of the game untouched and that's for the best as even after 11 years Resident Evil 4 is a thrilling experience and a fine example of a horror game done right. 8.0/10