CROSS Magazine Issue 06 | Page 105

C R OSS Workshop B 4 ) Wh a t w o u l d b e t h e c o n c re t e c o n t r i b u t i o n s o f t h e e x p e r i e n c e participants have in the workshop to the daily life? From designing a game, participants can retrieve some of the ingredients from this experience and apply these elements to the normal service, to attract more users. This workshop will also open another door for designers, inviting them to peer into the field of service design, whether it is worth to step in. 105