Broadcast Beat Magazine September, 2015 - Page 72

Many agreed that measuring, correcting for, and adhering to loudness compliance was the right thing to do. The resulting regulations included the Commercial Advertisement Loudness Mitigation (C.A.L.M.) act in the USA, and loudness standards such as ATSC A/85 in the USA and EBU R128 in Europe.

However, advertisers inevitably continued to demand attention. They sought out novel ways to keep viewers from tuning out or turning down during their revenue-generating message. So, like any loyal professional wanting to keep the client happy, some mixers found a way to “game the system”.

Since then, it’s been a bit like an arms race, as professionals have gotten smarter about the science behind the loudness calculation.

Using science to “fake” compliance

Here’s an example. If we’re mixing a commercial, and all we care about is the Integrated level (average program level), we can perfectly game the system.

First, we’ll hit the audience right up front with a super loud, attention-grabbing burst. After that initial burst, we drop to a quieter volume. This makes the overall Integrated level fall over time. By the end of the piece, even if it’s a short program of only 30 seconds, we’ll have effectively “passed the loudness test” (even if it does make us feel a bit naughty inside).

Medicine commercials are perfect for this. By the end, when they are rattling off all the potential life-threatening side effects, they want the volume to be really low!

Weakness in current standards

This can be why some commercials are still perceived as louder than others. It’s one of the failings of loudness standards as they currently exist in the USA. The current C.A.L.M. act calls for broadcasters to simply comply with the ATSC A/85 standard. This standard and others allow

someone to claim compliance while still delivering a flagrant sonic shockwave up front that formed the basis of the loudness problem in the first place.

If we want to make real progress going forward, this will need to be addressed in the standards that don’t account for it. After all, the original goal is rooted in the desire for a better, more consistent viewing experience for our audiences.

Future-proofing standards for the Loudness Wars

EBU R128 s1, released by the European Broadcasting Union in November 2014, was designed specifically to address the above problem. It requires that either Short-term loudness (a sliding 3s window) cannot exceed -18 LUFS (Loudness Unit Full Scale), or Momentary loudness (a sliding 400ms window) cannot exceed -15 LUFS.

This update to the standard means that a mix will get rejected if a mixer inserts a huge attention-grabbing burst of volume that goes above either the Short-term or Momentary threshold.

In the USA, the push for Short-term and Momentary monitoring hasn't officially made its way into any specs. However, some networks are beginning to ask for it and some mixers are just doing it anyway. It’s also much harder to achieve s1 compliance because the Integrated calculation affects the Short-term value and so on. An adjustment for one type of measurement can affect the other.

LOUDNESS WARS - GAMING THE SYSTEM

by Matt Hines

Gaming The System

Why loudness standards need to be strengthened to protect against exploitation in the Loudness Wars

Loudness regulations were introduced to the world with noble intentions. Viewers were tired of reaching for the remote to adjust the volume every time a commercial advertisement blew their socks off in the middle of an otherwise consistent-sounding program.

BROADCAST BEAT MAGAZINE

IBC Issue September 2015

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