Broadcast Beat Magazine 2017 NAB Show NY/SMPTE Special Edition | Page 22
“Using Deadline’s pool system, we were able to
divide the render farm between artists, so everyone
was able to see at least a part of their shots quickly.
This required no extra render wrangling, as Deadline
is smart about how it uses resources. Jobs finish
faster and more machines free up.
“The every Nth Half faster refine option is really nice
here, as its fleshes out a shot very quickly, then the
blanks just fill
in. This means
composite
artists
can
begin
work
across a shot
much sooner
than if they
were
using
traditional lin-
ear methods.”
massively popular MOBA game – the studio also
crafted Smite’s impressive ‘Battlefield of the Gods’
trailer in 2015, when the game was still growing its
player base. The trailer made such a huge splash
with fans new and old that developer Hi-Rez
Studios was prepared to enlist RealtimeUK’s tal-
ents for even bigger aspirations.
“As soon as we finished the first trailer, they were
already in talks about
getting the second
one on, because of
the amazing response
they received,” says
Matthews.
“We wanted everything to feel as
close to reality as possible.”
Heavenly work
RealtimeUK has built a reputation as a go-to stu-
dio for cinematic trailers, capturing the essence of
combat, characters and complex game experiences.
The team has produced similar videos for titles like
Dreadnought and Dropzone, as well as War Thunder,
World of Tanks, and Rare Replay.
‘To Hell & Back’ isn’t RealtimeUK’s first crack at the
Released one year
later, ‘To Hell & Back’
burst onto the scene,
revealing a significant
evolution in visuals
over the first trailer, spotlighting the varied com-
bat styles and characteristics of each fighter as
they clash in a ballet like battle.
Across the 3.30 minute trailer, we witness swords
swinging, walls of ice shearing upwards from the
ground and sizzling lava cascading down around
the combatants. It’s everyday stuff for players of
Smite, but delivered through the sumptuously rich
renders produced by the RealtimeUK team.