Broadcast Beat Magazine 2017 IBC Show - Page 89

How to get your first job in CG – with Saddington Baynes When applying for a job, peo- ple often say it’s not what you know, it’s who you know. Well, we call BS on that. Creative Director Andrew White and HR Manager Poppy Boden. In our industry, talent and cre- ativity are obviously paramount. But that’s a little vague, isn’t it? What are employers in the VFX business really looking for? Production studio Saddington Baynes give us the breakdown on just what it takes to make it in CG – from preferred career paths, to building a standout portfolio, and fit with office cul- ture. The majority of our artists are, generally speaking, ‘classically trained’. They’ve often got a degree or equivalent in fields ranging from: So! Here’s the inside track – how to work your way into a top digital artist post – brought to you by the people in the know at Saddington Baynes: ECD James Digby- J o n e s , WHERE DO I START? • • • • • • • • • • Animation and VFX Graphic Design Illustration Photography Computer Science Automotive Design Computer Games Modelling and Animation Industrial Design Software Development Engineering We’re diverse from top to bot- tom. The key things we look for when choosing a candidate are passion in their work, strong technical knowledge, a keen eye for detail and above all a creative mind. As James says: “Diverse experi- ence brings richness. I switched from an initial study in archi- tecture to fine art, then pho- tography, until ultimately I embraced multime- dia design and then became a Retoucher. We’re as creative and effective as we are multi- faceted.” WHAT EXPERIENCE DO I NEED? An impressive CV and portfolio is great – essential, even – but in addition to relevant experi- ence, we’re looking for passion and commitment. You need to be aware of new and emerging technologies driving creative trends and innovations. Ultimately, we work with a mas- sive range of brands and agen- cies; from healthcare to FMCG, apparel to automotive. If a spe- cific role within our portfolio needs filling, then we’ll hunt for the candidates with the most compatible and relevant skills. Top compositors and brilliant lighting specialists don’t just appear when you wish for them (unfortunately!). It also goes a long way if you have an interest in design cul- ture, comics, films, animation, video games, new and emerg- ing technology. It might sound like a cliche, but there’s a con- stant buzz in the studio about Broadcast Beat Magazine • • 89