being tested by several leading
Triple-A studios, and their reac-
tions have been very exciting:
“Xsens’ ability to over-
come magnetic distortion
allows us the flexibility to
capture accurate perfor-
mance data in a whole
range of new situations,
with the accuracy of opti-
cal capture. That’s invalu-
able for our work on live
virtual performance at
Senua Studio, where sta-
bility in uncontrolled set-
tings is crucial. This is a
tremendous step forwards
for the mocap industry.”
Xsens say the technology is
particularly useful for animators
– and can be used to seem-
ingly transfer someone into the
virtual world. Users are fully
immersed, every movement
copied, in a whole new reality.
Beyond simple entertainment,
the applications for hands on
training are endless; from foot-
ball matches, to car test drives.
The suit is even equipped with
ultra-small trackers to allow for
rolls and stunts.
“It even allows you to
control an avatar’s full
body,” says Stephenie
DeGuzman,
Business
Developer at Xsens. “So,
if you’re creating a VR
experience or VR game,
for example, you could tie
your avatar to our system
such that it allows you to
see your arms and legs
while interacting with your
environment in VR.”
has a battery life of up to 12
hours. Pricing for Xsens suits
run from $12,500 to around
$30,000, which is a lot cheaper
than a classic ‘volume based’
motion capture setup. It is an
ideal solution for animation stu-
dios or game developers as well
as biomechanical or ergonom-
ic analysis and sports perfor-
mance science.
This development will open up
a new world of possibilities for
motion capture that have never
been achievable before.
On completion, this major
development is planned to
be released in the form of an
update to their existing product
software and will be rolled out
for free to all existing custom-
ers.
The suit is self contained – with
all information recorded in a
convenient on-body pack – and
...where stability in an
uncontrolled setting is
crucial. This is a tremen-
dous step forwards for
the mocap industry.
Broadcast Beat Magazine • www.broadcastbeat.com • 31