BREWED 2018 Second Issue 2017-2018 | Page 44

THE ART OF IGAD By Magdalena Nesteva In the previous issue of Brewed, we introduced you to a couple of artists from the International Game Archi- tecture and Design program. Hereby we will present you the work of other incredibly talented students who dare to experiment with color and techniques in this challenging sphere. Rodolfo Fava, Brazil Rodolfo’s style of designing is unusual and unique. His newest project is the creation of a game in which you are able to manage your character by a controller which is a real barrel. Rodolfo is joking that the main point of the game is to make you feel awkward. “You control two wheels – just cylinders made of paint buckets, positioned in dif- ferent angles. One is for balancing back and forward and the other- to steer left and right.” He also explains that the player needs to avoid approaching obstacles by maste- ring this unusual controller, which requi- res quick thinking and motor skills. “It is meant to feel silly, amuse people and at the same time to pose a challenge.” He is still in the prototype stage, so he and his team need to get as much con- tent as they can in order to provide the players with this delightful experience. More of Rodolfo’s work.