ARTiculAction Art Review - Special Issuue Aug. 2016 | Page 121

Mark Franz ICUL CTION C o n t e m p o r a r y A r t R e v i e w Special Issue have changed in this satire and not the elements that have stayed the same. For instance, the moment when you receive the sword in the original game, you are told, “It is dangerous to go alone, take this.” Viewers familiar with the game will see the connection between that sentiment and the one that is created in Zelda Deforested that leads us to the conclusion that the characters are living in these caves precisely because it is dangerous. This satirical dystopian world suggests that an unregulated marketbased economy has led to complete destruction of natural resources. In this case, the most prominent and important one is the forest. Those familiar with the original game will notice a significant difference in this landscape and are encouraged to reflect on the actions that led to these changes. In this way, a full understanding of Zelda Deforested relies heavily on the viewer’s knowledg e of Nintendo’s imagery. After the idea was conceived, I used the process of rom hacking to create the game. I had used this process previously to create some graphic posters but had not really had a use for it until I started becoming interested in the topic of deforestation. The Zelda world was the 25