Anderson Ranch Arts Center Workshop Catalogs 2010-2014 | Page 31

Golan Levin, Footfalls (detail) Jonathan Monaghan, A Pocket Full of Sunshine Eric Cheng, Aerial image of snorkelers and whale sharks in the Gulf of Mexico (detail) July 21 - 25 July 28 - August 1 August 11 - 15 Jonathan Monaghan Eric Cheng SKILL LEVEL: Open to all SKILL LEVEL: I - II, participants should have ‘some’ prior programming experience, ideally in Processing or Java. SKILL LEVEL: Open to all, familiarity with computer graphics software such as Adobe Photoshop is recommended. Knowledge and interest in sculpture and new media art is also beneficial. CONCEPT:  “Computer vision” refers to a broad collection of techniques that allow computers to make intelligent assertions about what’s going on in digital images and video. Recent advances in affordable vision technologies—Kinect, infrared webcams and the Leap controller—are opening new doors in the field. Along with a slew of powerful but simple heuristics (tricks!) for extracting useful information from images, the new technology is inspiring many artists and designers to explore new possibilities for interactive works. CONCEPT:  3-D modeling and 3-D printing are emerging techniques providing artists with a powerful set of tools for a myriad of artistic implementations—from small-scale 3-D printed sculptures to more conceptual aspects of a wider artistic practice. This course introduces us to the basic concepts and workflows of creating virtual forms and fabricating those forms in plastic using a 3-D printer. We expand our perspectives on sculpture and new media art, giving us a new, highly-technical yet accessible outlet for creative possibilities. MEDIA & TECHNIQUES: A practical introduction to computer vision techniques using Processing—a free, open-platform arts-engineering toolkit—and OpenCV, the de-facto standard library for high-end computer vision. We examine direct pixel access and image manipulation; detecting and measuring motion; detecting the presence and location of people; tracking objects and faces and more exotic uses, such as analyzing documents, scenes and traffic. MEDIA & TECHNIQUES: We learn how to create both geometric and organic virtual forms using two free 3-D modeling software packages: Blender and Sculptris. After developing a series of 3-D forms, we process and print the models using MakerBot 3-D printers. Computer Vision with OpenCV + Processing for Interactive & Computational Arts  Golan Levin ACTIVITIES: Demonstrated techniques are supported by intuitive, visually-oriented examples and code fragments. 3-D Modeling & Printing for Artists  ACTIVITIES:  Introduction to the artistic concepts surrounding computer graphics and 3-D printing, we learn 3-D modeling software and developing three virtual forms. One design from each student is selected to print at the end of the week. FACULTY:  Golan Levin is an associate professor in the Carnegie Mellon University School of Art and director of the STUDIO for Creative Inquiry, an interdisciplinary research unit dedicated to supporting projects at the intersection of   arts and technology. www.flong.com Tuition: $975 OR Tuition + Studio Support Donation: $1175 Studio Fee: $100  Code: P0925  Enrollment Limit 12 CONCEPT:  Take off and gain a new perspective on the world below. This is a hands-on workshop focused on how to fly consumer quadcopters for the purposes of aerial still photography and video capture. We engage in intensive flight instruction, aerial imaging time in the field, lectures on digital workflow f