Anderson Ranch Arts Center Workshop Catalogs 2010-2014 | Page 31
Golan Levin, Footfalls (detail)
Jonathan Monaghan, A Pocket Full of Sunshine
Eric Cheng, Aerial image of snorkelers and whale sharks in the
Gulf of Mexico (detail)
July 21 - 25
July 28 - August 1
August 11 - 15
Jonathan Monaghan
Eric Cheng
SKILL LEVEL: Open to all
SKILL LEVEL: I - II, participants should have
‘some’ prior programming experience, ideally
in Processing or Java.
SKILL LEVEL: Open to all, familiarity with computer
graphics software such as Adobe Photoshop is
recommended. Knowledge and interest in sculpture and new media art is also beneficial.
CONCEPT: “Computer vision” refers to a broad
collection of techniques that allow computers to
make intelligent assertions about what’s going on
in digital images and video. Recent advances in
affordable vision technologies—Kinect, infrared
webcams and the Leap controller—are opening
new doors in the field. Along with a slew of powerful but simple heuristics (tricks!) for extracting
useful information from images, the new technology is inspiring many artists and designers to
explore new possibilities for interactive works.
CONCEPT: 3-D modeling and 3-D printing are
emerging techniques providing artists with a powerful set of tools for a myriad of artistic implementations—from small-scale 3-D printed sculptures
to more conceptual aspects of a wider artistic
practice. This course introduces us to the basic
concepts and workflows of creating virtual forms
and fabricating those forms in plastic using a 3-D
printer. We expand our perspectives on sculpture
and new media art, giving us a new, highly-technical yet accessible outlet for creative possibilities.
MEDIA & TECHNIQUES: A practical introduction
to computer vision techniques using Processing—a free, open-platform arts-engineering
toolkit—and OpenCV, the de-facto standard
library for high-end computer vision. We examine direct pixel access and image manipulation;
detecting and measuring motion; detecting
the presence and location of people; tracking
objects and faces and more exotic uses, such
as analyzing documents, scenes and traffic.
MEDIA & TECHNIQUES: We learn how to create both geometric and organic virtual forms
using two free 3-D modeling software packages: Blender and Sculptris. After developing
a series of 3-D forms, we process and print the
models using MakerBot 3-D printers.
Computer Vision with OpenCV
+ Processing for Interactive &
Computational Arts
Golan Levin
ACTIVITIES: Demonstrated techniques are supported by intuitive, visually-oriented examples
and code fragments.
3-D Modeling &
Printing for Artists
ACTIVITIES: Introduction to the artistic concepts surrounding computer graphics and 3-D
printing, we learn 3-D modeling software and
developing three virtual forms. One design
from each student is selected to print at the
end of the week.
FACULTY: Golan Levin is an associate professor in the Carnegie Mellon University School
of Art and director of the STUDIO for Creative
Inquiry, an interdisciplinary research unit dedicated to supporting projects at the intersection
of
arts and technology.
www.flong.com
Tuition: $975 OR Tuition + Studio Support Donation: $1175
Studio Fee: $100 Code: P0925 Enrollment Limit 12
CONCEPT: Take off and gain a new perspective on the world below. This is a hands-on
workshop focused on how to fly consumer
quadcopters for the purposes of aerial still
photography and video capture. We engage
in intensive flight instruction, aerial imaging
time in the field, lectures on digital workflow
f