All Modules 21-I am scientist - Module 3 | Page 19
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among knowledge, invention, and discovery to creativity. Challenge students by
encourage them to develop their own definitions of creativity.
Define the skills and the various types and processes of problem solving. Create a project
of a “Wacky Invention”. Encourage students to identify a problem of their daily routine.
It can be anything. Children should state the situation and find data. Through simple
questions such as: Who is involved? What is involved? What are some examples of the
problem? What causes the problem? When it happens? Why does it happen? Use
divergent thinking to brainstorm all the known facts. Use convergent thinking to select
the most important facts. Once students will review their data they will define their real
problem. Brainstorm ideas on what we can create that will help us to solve the problem.
Promote collaboration and encourage them to choose the best idea. When students come
to a conclusion encourage them to create their invention. You can organize a science fair
in the school and each classroom can present their “Wacky Invention”. State the value of
logical thought and apply the set of skills related to the development of critical thinking
to this problem.
Suggestion for Projects and their Corresponding Tools for Thought
Infants and Toddlers
See/Think/Wonder: Children are very interested in their bodies. Observing and asking
questions about the human body allows this group age to explore such science concepts
as diversity, variation and how certain structures have certain functions. Does everyone in
my classroom have the same eye, hair and skin color I have? How does my wrist mov