All Modules 18-Design and Technology - Module 3 | Page 20
it. But for a science project you can use the Wheel of Wonder. Just be imaginative, willing
and courageous!
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Apply scientific skills, for instance predicting and testing.
Thinking Keys: View Point Key: What are the points of view? Interpretation, beliefs,
opinion
Thinking Routines: Predict/Pair/Share
Wheel of Wonder
•
Apply mathematical skills such as measuring to an appropriate number, drawing and
interpreting tables, graphs and charts.
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Try to use as much as you can the Concept Maps
•
Use a range of materials to design and make simple products
Thinking Keys: ALL
Thinking Routines: What is Missing
Headline
Wheel of Wonder
•
Evaluate what is and what is not working well in a product
Thinking Keys: Form Key: What is it like? Observe, identify,
Describe, categorize.
Function Key: How does it work?
Change Key: What changes can I make to improve the product? How can I
change it into something better?