All Modules 17-Design and Technology - Module 2 | Page 4

4 Design and Technology General Goals and Objectives: Design and Technology combines the skills, knowledge, concepts and values used by people to solve problems of living in our man-made world. Hence, Design and Technology is about learning essential skills, concepts, and attitudes throughout experience. Our general goals are to provoke students’ natural interests and curiosities in a real, meaningful and fun context, to ensure that the teaching of design and technology is cross curricular and holistic and also to ensure that all children gain an array of design and technology experiences. Thereafter, with this monthly topic we aim to enable children to turn their ideas into reality, to enhance children’s capabilities whilst fostering creativity and to promote children’s logical thinking, planning and problem solving skills. Moreover, this monthly topic serves as a great provoker to promote cooperative working skills, to develop communication and presentation skills and to develop children’s ability to evaluate their work and the work of others. All teachers plan and design and technology activities taught as a complete process of investigating and evaluating a range of familiar products, focused practical tasks, designing and asking, testing, evaluation and modification. Undoubtedly, Design and Technology changes the role of the student in the classroom. When students are using technology as a tool or support for communicating with others, they are in a dynamic role rather far away from the traditional role of recipient of information transmitted by a teacher, or a textbook. The student is actively making choices about how to generate, acquire, manipulate, or display items, information, processes and systems. Technology use allows students to be actively thinking about information, making choices, and accomplishing skills. In addition, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress. The teacher’s