All Modules 17-Design and Technology - Module 2 | Page 4
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Design and Technology
General Goals and Objectives:
Design and Technology combines the skills, knowledge, concepts and values used by people to
solve problems of living in our man-made world. Hence, Design and Technology is about learning
essential skills, concepts, and attitudes throughout experience. Our general goals are to
provoke
students’ natural interests and curiosities in a real, meaningful and fun context, to ensure that the
teaching of design and technology is cross curricular and holistic and also to ensure that all children
gain an array of design and technology experiences. Thereafter, with this monthly topic we aim to
enable children to turn their ideas into reality, to enhance children’s capabilities whilst fostering
creativity and to promote children’s logical thinking, planning and problem solving skills. Moreover,
this monthly topic serves as a great provoker to promote cooperative working skills, to develop
communication and presentation skills and to develop children’s ability to evaluate their work and the
work of others. All teachers plan and design and technology activities taught as a complete process of
investigating and evaluating a range of familiar products, focused practical tasks, designing and
asking, testing, evaluation and modification.
Undoubtedly, Design and Technology changes the role of the student in the classroom. When
students are using technology as a tool or support for communicating with others, they are in a
dynamic role rather far away from the traditional role of recipient of information transmitted by a
teacher, or a textbook. The student is actively making choices about how to generate, acquire,
manipulate, or display items, information, processes and systems. Technology use allows students to
be actively thinking about information, making choices, and accomplishing skills. In addition, when
technology is used as a tool to support students in performing authentic tasks, the students are in the
position of defining their goals, making design decisions, and evaluating their progress. The teacher’s