Airsoft Action 07 - Mar 2012 | Page 40

members through this role to give him a break. LS might well have his personal weapon on automatic, to enable him to get a weight of fire down when he comes under contact, but this is a personal choice and ammunition conservation needs to be considered. Bear in mind the size of the patrol and the fact it might not be your only contact that day; ammo conservation is of paramount importance. Standing Patrol: Will move into an area under cover of darkness and observe the enemy from a fixed location – sometimes also called an ambush party. Because they might remain static for long periods and not need to be as agile as a Recce Patrol the PC might chose to beef up the firepower a bit for self-defence, including some belt-fed machine guns and anti-armour missiles. Fighting Patrol: Very much a mixture of the two above, formed for a specific strike 040 March 2012 option or task, properly scaled with men and weapons to destroy the enemy, going in ‘heavy and quick’. Fighting Patrols might be used to mount a diversionary attack, or to cover the retreat of an OP Party or Recce Patrol. Pre-patrol considerations There are some things we need to check before we set off. You might not have worked with the team before, and as a patrol you need to be able to rely on your mates to act instinctively when you come into contact with the enemy. It’s almost as if the patrol is a single unit and you’re the working parts: all those parts need to work together in unison or the beast will stall and fail. As an example of this, let’s say you are the number two in the patrol; you know that when the shooting starts your LS always dives for cover on the left, so you can react instantly, saving valuable seconds as the patrol goes to ground. All this information and possible areas for attention will come out by carrying out detailed rehearsals and ‘actions on’ before you step off. Actions on are rehearsed events that happen when you’re out on the ground, dependent on your situation (enemy pre-seen; if you’re spotted on the route in; if you sustain a casualty on the insertion…) Going forwards we’ll be looking at detailed rehearsals: day noisy, day quiet, night noisy, night quiet and actions on. ■ GLOSSARY 2IC: Second in command LS: Lead Scout Ptl: Patrol PC: Patrol Commander