Airsoft Action 06 - Feb 2012 | Page 30

equipment, BBs and the burgers and hotdogs for lunch, but also mince pies and the Xmas raffle prizes. The first few players arrived and it was plain, even at this early stage in the day, that today’s event could be called ‘Clash of the Santa Hats’. More and more groups of skirmishers arrived and soon the Safe Zone was awash with different camouflage patterns, mostly topped off with the seeminly obligatory Santa hats. A few fancy dress outfits had also started appearing, some festive and others not so – a guy in full ‘Rourkes Drift’ regalia instantly springs to mind! With everyone booked in and in possession of their free Xmas raffle ticket, those that were renting guns were shown how to use them. 030 February 2012 This done, all 123 players gathered together in the Safe Zone for the obligatory safety brief. I know these can be time consuming, and regular players get complacent because they’ve heard it all before, but if you don’t pay attention to anything else throughout the day at least make sure you listen to this. Charlie injected his usual humour while running through the safety points and the dos and don’ts of the site. Then it was over to Dave to get the first game goin g. With the sun now beaming through the tree cover the frost was clearing and the ground was softening up nicely. About 45 minutes later, with the initial warm up game completed, a few of the faces coming back into the Safe Zone were the same colour as their hats! The next scenario was slightly harder, as both a three-phase game and a timed event. There would obviously be a role reversal as well. The first phase would see the attacking team starting in the little woods, advancing into the village to locate the ammo box hidden in one of the huts and being defended by the dug-in opposition. Once this had been captured and the defenders pushed back over the bridges, phase two was to get the ammo box itself over one of four bridges. None of the attacking team could cross any bridge until this was completed. From there, the third and final phase was to plant the ammo box into the fort located at the far end of the site. The attackers had unlimited regen while the defenders’ regen would be closed when the bucket sitting on the tank was hit by a BB from the attacking team. For the attackers, the ammo box could only be moved when carried by two people. Once Dave had explained all this and the other nitty gritty (twice for those players wearing Multicam and ACU!) it was time for blue team to set off to their start point in the little woods while the red team sorted out their defensive positions. As I walked around the battlefield there were plenty of the Blue Team with their hands held high heading back to their regen point before re-entering the combat zone. A browse around the Red Team’s defensive positions showed the Blues’ attempts being successfully repelled all over. But all of a sudden they got a break and retrieved the ammo box. In the midst of incoming fire, a plan was formulated and the two guys carrying the ammo box, along with a protection force, hot-footed it down the bridge at the far end. The battle raged for a while longer but soon the cry went out, letting the team know that the box was successfully over the bridge. The Blues pushed and pushed until they managed to knock out the Reds’ regen point. From there it was just a matter of time before they achieved their main objective and the box was carried by its handlers through the door of the fort. It was back to the Safe Zone for a quick coffee and bomb up before going out again. The Red Team, attacking, seemed to have a slightly more organised plan of attack, although initially they were fought off wherever they went. Obviously the Blues weren’t going to give up without a fight (if only the same could be said of Wycombe Wanderers!) but the Reds were relentless. Eventually the Blues’ regen point was destroyed and, after a last stand at the fort, they were all killed off. As the Red Team relaxed they were reminded that it was