Access All Areas February 2018 | Page 31

TUAL TS AL VR has polarised the events industry, but a Star Wars immersive experience has turned many to the light side of the force was blown away. You just have to experience it,” a friend told me after leaving Westfi eld mall in Shepherds Bush. He was not, however, fl abbergasted by the luxury retail experience. He was waxing lyrical about Star Wars: Secrets of The Empire , a ‘hyper reality’ experience from Lucasfi lm, ILMxLAB and The VOID, nestled near the centre’s cinema complex. I hadn’t witnessed such enthusiasm for an entertainment experience for a long time, both anecdotally, and on social media. After experiencing the gamifi ed VR game for myself, it struck me, like many of the commentators in this feature, that this could be a ‘tipping point’ for the medium. Secrets of The Empire was timed to coincide with the release of the penultimate Star Wars fi lm, The Last Jedi. And, while cinema tickets for the blockbuster fi lm retailed at around a tenner a pop, customers were falling over themselves to pay £30 for the virtual reality experience. The premise of the simulation's narrative is simple. Well sort of. You, and your team of four, don interactive suits and VR goggles to enter a galaxy far, far away where, under the orders of the budding rebellion, you travel to the molten planet of Mustafar to recover Imperial intelligence vital to the rebellion’s survival. Disguised as stormtroopers, your team must navigate through an enemy facility alongside the pragmatic – and frankly lovable – droid K-2S0. There’s stuff to shoot, puzzles to solve, and even giant lava monsters. Vital to the experience being believable is using technology creatively, (Anna Valley owner) Shooting Partners’ head of facilities Shaun Wilton told Access . “The Star Wars VR experience does a few things especially well. The concept of layering was great. They handled the 3D depth cues perfectly, and the audio comes from different ›› ACCESSAA.CO.UK FEBRUARY 2018 31